Einhornyordle@feddit.orgEnglish
2 daysI’m sure the oversaturated games market and rise of patient gamers that only buy games many years later at ridiculus discounts proof their point.
But seriously, noone’s stopping them from raising prices, GTA does not matter because all other games are not GTA. Just do the Ubisoft and see for yourself how it feels to barely survive after failing to pull off a AAAA pricing strategy.
Mulligrubs@lemmy.worldEnglish
3 daysI hope GTA6 is an awful mess and starts a wave of AAA collapse
(I’m convinced it will have in-game ads because they can’t stop)
- Varesti@lemmy.zipEnglish4 days
More like blaze a trail to 90% off after 5 years and I might consider it.
Thteven@lemmy.worldEnglish
2 daysI’ve bought exactly one game at full price this year and it sure as hell wasn’t something from a giant game studio. AAA games just aren’t worth the price anymore when smaller studios put out better games at better prices and with better support.
I really hope Rockstar eats shit on this one. I know it will sell millions of copies but it’ll be SO easy to fall short considering the amount of time and money they dumped into its development.
- 4 days
What most of the developer arguments around this fail to mention is that it costs a lot to make AAA games, but the entry point to making an indie game is much lower than it used to be, and many of those are better ‘games’ than the expensive to produce stuff.
- ViatorOmnium@piefed.socialEnglish4 days
And the reason AAA games cost that much is that big studios locked themselves into a scope creep driven industry wide death spiral. Most of the extra cost does nothing to improve the game.
Sometimes the big trees need to burn so the forest can thrive.
- Waterpumpee@lemmus.orgEnglish4 days
Scope creep is one thing. Absurd dead lines cost alot too. Marketing cries for a release date so they can put it in their pr articles.
Indie games just slap early access on it and go by its done when its done. Plus continouous features etc years after initial release. The success formula Blizzard once had.
Turns out putting more stressed devs onto a project, more micromanaging bosses does not increase development speed.
- ViatorOmnium@piefed.socialEnglish4 days
Absurd dead lines are partially a result of scope creep. Games that are well planned and focused don’t need 10 years to make right.
Valmond@lemmy.dbzer0.comEnglish
3 daysWell you only need to rush it, and suddenly the third rewrite (under insane pressure ofc) might bring you to 10 years…
- j5y7@sh.itjust.worksEnglish3 days
CEOs aren’t interested in making and selling things that people actually want. They’re just parasites trying to pump and dump the stock. Every decision makes sense when you see it as just trying to impress investors.
- jellyfishhunter@lemmy.worldEnglish4 days
Much of the money spent goes into marketing, not even development.
Now Indies don’t even come close to that with their marketing spending. To be fair the overall majority of Indies disappears into obscurity and never makes it to the top.
- Baggie@lemmy.zipEnglish4 days
Nobody is forcing them to spend a shitzillion dollars and ten years on this stuff, we were doing year long development times on far lower budgets back in the late 2000s and there’s some real gold in there.
- Gabadabs@lemmy.blahaj.zoneEnglish2 days
The stock market is. They’re legally required to do everything they can to make more money every quarter than the last to please investors. It’s the primary reason why AAA is the way it is.
- Baggie@lemmy.zipEnglish2 days
As far as I can tell that’s a very popular myth. If you can point at an actual law then sure.
- Baggie@lemmy.zipEnglish3 days
It was, back then. Companies hadn’t become the behemoths they are today, technology was moving too fast to take a long time on your game. You’d have 3 game full franchises that took maybe 3-5 years to come out as the regular thing.
- FishFace@piefed.socialEnglish3 days
Back then is back then; the world is, as they say, changed.
More gamers, different standards. If you re-released a 2007 masterpiece today with no updates to its graphics it wouldn’t do AAA sales. Today’s AAA games are more like films, with blockbuster film budgets and timelines.
It’s perfectly true that no-one is forcing them to spend such a huge amount of money. But in another sense, economics strongly strongly encourages someone to do that, because doing so is profitable compared to not doing that.
- Baggie@lemmy.zipEnglish2 days
But on the flipside of that, you’ve got the indie scene that can pull off multimillion dollar hits with simplistic art style and next to no budget. Not always, but the point I’m going for here is merit does not always equate to scale.
I’m not saying it’s necessarly bad to go big on projects, but there really has been stagnation in the triple a gaming space because they literally can never take risks at this scale, or at least risks as far as they can tell internally. It takes literal years to pop out something, and from most big studios you get something nearly identical to what came before.
I guess I’m speaking from a place of frustration because a lot of these studios rose from innovation, and to see them chained to the same process of letting the money lead, churning out half done products that run like garbage, and never taking a chance, it’s a bummer.
Like I get why, we’re being pushed along by the ghost of Moore’s law, but given the amount of difficulty and abuse the Devs go through to get some of this done, only for a lot of these projects to fail anyway, it makes me feel like it’s not worth it sometimes.
- FishFace@piefed.socialEnglish2 days
I see it more positively: there are more games than ever. I can play loads of amazing indie games, and I can also play the blockbusters; nothing seems to be holding back my enjoyment. I don’t really give a shit if an individual studio collapses under the weight of its own need for ever-greater sales, since I’m still going to get new stuff to play. If a big game is more-of-the-same and runs poorly, I won’t play it. So what if it’s the sequel to a really good game? If anything that sets the bar higher for me - a new game is more interesting and exciting so I’d rather play something completely new than a sequel. If a sequel is shit, then it’s time to abandon that series.
- Baggie@lemmy.zipEnglish2 days
Oh I’m right there with you. It’s perplexing to me, like watching someone you used to respect repeatedly punch themselves in the face. They don’t need to do it, they don’t like it, but they won’t stop either. It’s bizarre.
- accideath@feddit.orgEnglish3 days
And no one is arguing that one shouldn’t buy Indie games and that there aren’t incredibly fun and well made indie games.
But people also like to pretend that every big studio just makes expensive shite. There are also a lot of huge scale games that are still made with the same amount of passion, at least on dev side. Warhorse Studio, the ones behind the Kingdom Come series are a very passionate studio that make extensive games that are years in development. It’s absolutely fair for them to want adequate payment.
Even Rockstar Games, who are criticised a lot for the scope of their games, usually does deliver games that were crafted with an incredible love for detail and storytelling. There are a lot of very valid reasons to criticise them but let’s not pretend they underdeliver.I’d rather have big games be more expensive than smaller. I also want smaller games to thrive. And I also like that there are devs trying to fit in the AA area in between. Those are not mutually exclusive.
And if a big game is shite or overpriced or simply something I don’t like, I won’t buy it. Or on sale, a year later. - DillDough@lemmy.zipEnglish3 days
Also how gaming is so massive now that numbers we consider pathetic and failures used to be what the blockbusters sold. The issue, as always, is mismanagement…like this shit new standard of half the budget being purely for marketing (or even worse splitting 80%+ of the budget across marketing and celebrity actors), or exclusively attempting to copy already saturated markets like BR/extraction/generic live service time sinks and pointless giant open worlds.
🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialEnglish
3 daysAlmost every game already priced at $70+ is not worth the price. Charging even more is ridiculous.
- DebatableRaccoon@lemmy.caEnglish3 days
And I hope he takes a long walk off a short pier. Management is getting more expensive. Unneeded baubles are getting more expensive. Marketing that starts so many multiple years too early the hype dissipates before release is more expensive. Games are still perfectly budgetable. Get the fuck outta here.
- VanRado@lemmy.worldEnglish3 days
Don’t forget the bureaucratic hangers on. You can’t cut the person who goes around checking recycling compliance by looking to see if there’s a banana peel in the recycling bin.
- 2 days
Nice to see even AA studios are greedy bastards.
But the new revenue streams needed to support those endeavours just aren’t there: Audience growth has been more or less maxed out, and digital marketplaces are already providing maximal returns on units sold—as Klima put it, “We destroyed retail, and we took all their money.”
So even though he admits that the AAA gaming industry has fucked it all up with their greed, his answer is more greed.
Well F’ that guy then, I’m a patient gamer and I can wait KCD III for a sale if that’s his stance instead of creating a game withing the scope of their budget.
- 2 days
his thoughts on destroying retail suck. there’s no resale market now, too :(
- LogicOverFeelings@piefed.caEnglish3 days
What he might have failed to consider is that the customers might not have the capacity to pay more for games. With everything getting more expensive, entertainment is usually the first thing to get the boot.
- MurrayL@lemmy.worldEnglish3 days
These Warhorse guys are really gunning for Sweeney’s crown as king of bad takes, huh?
- Ech@lemmy.caEnglish3 days
Not sure why. The other cofounder is this guy: https://lemmy.ca/pictrs/image/2814c61f-f3a2-43f6-a9d4-f07ab171b2ce.png
- Echo Dot@feddit.ukEnglish3 days
So do I, at least for a couple of months, then everyone will buy indie games instead. Actually if we could wait about a year until I’m finished that’d be great.
Seriously comments like this are so stupid because even if GTA is about 100 dollars (anyway they’ll be looking to make most of their money on GTA online 2) it wouldn’t “blaze the path™” for anyone, it’s had about 10 years in development and approximately 12,000 people have worked on it. Have you read some of the job titles of people who worked on it, there was an interview with someone who was listed as “the director of particles”, that’s right, dust had its own department.
As much as I think Kingdom Come Deliverance is a good game it’s AA at best, there’s no way they could justify a high retail price.
- DeadEndLink@lemmy.caEnglish3 days
I’m enjoying modding pirated games on my 13 year old jail broken console thanks…









