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Games@lemmy.world•The newest Star Wars game, Galactic Racer, is published by a small, lesser-known indie companybyzikzak025@lemmy.worldEnglish
2 daysAnd the engine work is a lot of extra development time added on, because it can’t be done concurrently with much of the later game design work.
Games@lemmy.world•Star Citizen answers select player questions about flight, damage, and bugged missionsbyzikzak025@lemmy.worldEnglish
4 daysOf course they will! For as long as people keep paying them for it.
Games@lemmy.world•Mojang reveals The Sift as the first new Minecraft dimension in 14 yearsbyzikzak025@lemmy.worldEnglish
12 daysThat appears to just be a mod. The actual dimension has yet to be shown off outside of the promo artwork, and it’s not present in the most recent snapshot.
Mod source: https://modrinth.com/mod/mielons-the-sift
Agreed. It was my first, and I maintain it remains the best of the PS1 era. But 7 always overshadows everything.
The exact 1-5 order will vary based on mood, but here are my general top 5:
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The Elder Scrolls 3: Morrowind
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Journey
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The Legend of Zelda: The Wind Waker
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Spiritfarer
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Final Fantasy 7 Rebirth
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Games@lemmy.world•Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WESTbyzikzak025@lemmy.worldEnglish
8 monthsBut then this quickly spiralled into studios forcing devs to release 1/2 baked games in a horribly broken state.
And the other side of the coin, with the advent of DLC, being able to take a complete game and carve pieces off of it to sell separately for more profit.

This. I played it a bit at launch and gave it another fair shake recently. There were some QoL mods that fixed a few major issues I had with the game, and some of the updates they added since were appreciated.
But I think the game is just flawed at its core. It’s got a lot of neat set dressing around it, but it’s missing some key central pillars to support its gameplay loop. I can’t say it’s a bad game because I still ended up sinking a good few hours into it, but both times I walked away from it, it was from lack of motivation to continue.
For me at least, I think I couldn’t stop comparing its various systems to better games.
I could play Starfield for the story and RPG mechanics, or I could play Cyberpunk 2077.
I could play Starfield for the planetary exploration, or I could play No Man’s Sky.
I could play Starfield for the base building and resource economy, or I could play Satisfactory.
Now, none of those other games individually attempted to do what Starfield did in a single package, which you’d think should still give it a niche of its own. But when all of these systems in Starfield just sit in isolation and don’t really cross one another, it means you’re basically playing several “meh” games instead of one decent one.