
I just wish the posts were not bloated otherwise too. Edit: But fair enough and good point. At least its to the point, which is definitely a plus point.

I just wish the posts were not bloated otherwise too. Edit: But fair enough and good point. At least its to the point, which is definitely a plus point.

The problem is that not all hardware and software functions under Linux.

For good reason.

Off topic, but about the article: Are the articles getting shorter and shorter? The rest of the page has more content than the entire article body. I’ve seen some longer Lemmy replies. :D

That’s how it works on a steam machine/deck.
I know (own first gen Steam Deck myself), but most people don’t have SteamOS. In Windows this is still necessary, because it’s not just for gaming and unlike SteamOS it isn’t read only mode.

BTW the Windows CE label was even on the console I think: https://en.wikipedia.org/wiki/Dreamcast#/media/File:Dreamcast-Console-Set.png (ah yes, I remembered it correctly) I was always wondering what this has anything to do with Windows. I think it wasn’t a full Windows anyway, and components were modular. Never digged into this myself, which is a shame because I’m interested. Found following interesting link:
In the end, this didn’t materialise into a full desktop interface or integration with Microsoft’s online services. Instead, it served as an optional layer of abstraction to simplify hardware operations.
In conclusion, ‘Windows CE for Dreamcast’ was merely a secondary SDK of choice for developers.
- https://blink.copetti.org/writings/consoles/dreamcast/operating-system/
It was an opt in feature, not the main operating system I think. Don’t know what the actual OS of the Dreamcast is.
And the obvious links:

Interesting indeed. I was not aware of this. I’ll probably dig into this subject later today.

This is a much more nuanced take I could agree with. The previous comment wasn’t like that. I decided to go full PC gaming around the end of XBOX 360 generation, because I saw it coming and consoles were more PC like ever, and PCs (thanks to Steam) more console like ever. It’s been what, 2 decades almost and I can say confidently that consoles are not exactly the same like PCs.
But in an other comment the user I replied to said he didn’t even talk about all of the stuff, but was talking about the price. If we talk about the price, yeah sure, the gap has almost vanished. One of the biggest advantages of buying a console was also its initial price of hardware.
As for the PC more and more like console, it’s even more true with something like Steam Machine and Steam Deck, but without the downside of locked down console. That’s the closest we get to a console like experience and usability. Meanwhile current gen consoles have a PC architecture, getting digital only, supports keyboard (and mouse?) for selected games, updates are similar to PC, but without the issues of a PC. The user does not need to type in password on boot, doesn’t need to update several parts of the system, no need to install drivers.
They are closer than ever in history of computing, PC and gaming. But there are lot of differences that I cannot say exactly the same (which you personally agree with me, based on the reply).

Agree on the exclusivity thing and also I’m one of those with big backlog; it grows faster than I can play. There is no need for me to buy day 1 expensive AAA games. I disagree with all points made in the last segment of your reply.
Also windows 11 isn’t terrible… It isn’t good, but it’s fine.
Windows 11 is in my opinion terrible. The updates, the spying, the bloat, the UI, the ads, can’t customize much… I don’t like anything in Windows 11. And it gets in the way of playing games too, especially if you want to play with gamepad all the time and messages appear (Steam Controller however helps a lot here). To a point that I will never use Windows 11 on my own computer ever. (and it’s not like I wouldn’t have experience in Win11 too)
And I don’t think I agree with it being cleaner to boot up a console and just play a game.
If you ever used SteamOS through Steam Deck in example, then I think you would agree with me. Starting Windows requires a password entering, which is not an issue with consoles. Then Windows loads lot of crap and bloat and you might use the computer for other stuff than gaming too. Here and there are issues using it to play games, like updating drivers, configuration and so on. Playing games on a console is much cleaner and simpler than Windows 11 on PC. SteamOS is also cleaner than Windows 11, but consoles still a lot less problematic in regard that.
If you have steam run at start up, they are pretty equal.
They are not. Running Steam in foreground in Big Picture mode is just not the same. It looks the same on the surface, but there are lot of little issues.

I think Cloudflare didn’t that Deno in combination with an Ai agent was imperceptible from a human maybe? While they can’t do much against Ai agents, they could at least eliminate one of their main source of pain by buying it out and controlling it.
Am I crazy to think that?
Tor is also noteworthy to be mentioned.
Doesn’t matter for the metaphor.

Oh, right. I thought you were talking about the architecture. And for the prices, well I wouldn’t say its the same, but let’s say that consoles no longer have a price advantage of the hardware. Because PCs gone up in prices too, as consoles gone up, so consoles never catched up to PC in that regard.

EXACT same as Computers
I wouldn’t call it exact same. Hardware, yes, compatible. But that is not what a console is about. The hardware compatibility to a PC if any is a positive for consoles, because it makes ports and develop on the games much easier without much fuss. And consoles aren’t worse to a PC in all cases, they still have some value. The operating system and game compatibility, and ease of use are major factors.

Sega engineers? I know the XBOX was always seen as the spiritual successor to the Dreamcast, because it was continuation from software by Sega just when Sega stopped with hardware. So far so good. But how does it come it was engineered by Sega?

just pay for a PC and have access to whatever you want.
Yes and no. Yes in many cases, but no in exclusives. Also it depends on the operating system, because Windows 11 is terrible. It’s so much cleaner to just boot up a console and play something, than to use Windows. Linux? Yes, that’s better, but then you have less games to choose from (especially with the online multiplayer games). Whether this is enough as a replacement depends on many factors. So saying “just buy a PC” is not always the right choice. And that comes from someone who advocates PC and always says “PC is the endgame”. We are not there yet. Also god bless Valve (for now).
However, some of the exclusivity issues go away with emulation, recompilation and decompilation efforts.

sales crash 33% to the lowest since 25 years ago
steep price hikes
duh

I agree with this reply here 100%. My previous reply was just about the fact that code quality isn’t important in discussion of what takes to be an Open Source code or not. Because your previous argument was “it’s bad code, how can this possibly be Open Source” (paraphrased here just).
I also think if you cannot guarantee the process does not involve in any training data from Adobe software, then how can you proof this is really clean room implementation? And besides the fact that if majority of the code is vibe coded shouldn’t be copyrightable, because machines are not humans who has copyright. And to anyone who argues that LLMs are just tools, no, they are not. It’s more complicated than that.
But why?