I fell off, but it would be great if there was more to do when you aren’t actively walking. (I haven’t played in a year though so there can be more now)
I like the model of walk walk walk to improve and maybe like a bunch of combat or something is not walking. So you are incentivized to walk and move on when you cant beat bad guys anymore etc.
Another cool idea would be dungeons. Maps with multiple decision points that are smaller in scale.
Like walk 500 steps and theres a junction and you decide which way etc.
Really love this concept and cant wait until combat is implemented in whatever form that will be
I fell off, but it would be great if there was more to do when you aren’t actively walking. (I haven’t played in a year though so there can be more now)
I like the model of walk walk walk to improve and maybe like a bunch of combat or something is not walking. So you are incentivized to walk and move on when you cant beat bad guys anymore etc.
Another cool idea would be dungeons. Maps with multiple decision points that are smaller in scale.
Like walk 500 steps and theres a junction and you decide which way etc.
Really love this concept and cant wait until combat is implemented in whatever form that will be