
If this project is closely based on Calibre it requires the [AIP] prefix.
Edit: Definitely needs it, Claude Code is in the contributor list.
Lemmy account of [email protected]

If this project is closely based on Calibre it requires the [AIP] prefix.
Edit: Definitely needs it, Claude Code is in the contributor list.
FSR and lower settings (texture resolution and shaders in particular) are your friend. Also Gamemode to reduce background load from other processes, but Bazzite already takes care of that I assume.
Other than that there’s hardly anything you can do except limit your gaming to any game with a mininum requirement of <=4gb VRAM. In some special cases there might be mods available that pull down the graphics harshly beyond what the game intended (I know such mods from e.g. NieR:Automata), but that’s pretty much the limit of possibilities for the end-user.
In emulators there sometimes are settings letting you adjust the texture sizes, internal resolution and alike, those are definitely most interesting if some game lags on your machine due to VRAM.

Why the AI slop picture?
Anyway, does it need to be screenshots? My first thought would’ve been to curl the whole thing and selectively check for changes within specific sections such as the main content area while excluding pre-defined sections (e.g. a nested div of the class “price”). Your visual 5% tolerance might not catch tiny changes in a compliance document.

I like matrix too but am dealing with weird […] issues
The quintessential Matrix experience
Did you? The pictures and graphics are all AI so I’m extremely unsure how trustworthy the text is.