Hi everyone! I think after several relatively long videos, it would be nice to do something simpler for a change. We’re going to program an effect that simulates looking at an image through square-shaped curved glass.
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Joined 3 years ago
Cake day: October 18th, 2023
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Hi everyone! Maybe you remember the first tutorial I published this year, which demonstrated a simple algorithm for distorting an image divided into tiles. This time, we’ll take that idea a step further and create a simulation of a wall made of differently distorted glass bricks.
Hello, everyone! It seems that the cave tunnel shader I created here recently was quite successful, which pleased me enough that I decided to add another effect based on a similar principle. So, let’s take a look at how we can program it.



