I would take it
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Cake day: October 9th, 2025
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Technology@lemmy.world•ID photos of 70,000 users may have been leaked, Discord says (2025)byFalschgeldFurkan@lemmy.worldEnglish
14 daysIt would be a clear gdpr violation in Europe
Technology@lemmy.world•ID photos of 70,000 users may have been leaked, Discord says (2025)byFalschgeldFurkan@lemmy.worldEnglish
14 daysWho could’ve seen that coming?


From what I know, wall hacking in FPS titles can be somewhat prevented by letting the server not send enemy positions to the player’s client until they are actually needed; I’m guessing that the approach for RTS would be similar to prevent maphacks.
As long as cheaters are unable to manipulate values (i.e., resource balance, unit hp, how many units they have etc.), that should be the cheat you need to focus on the most. As far as I know, there’s nothing else out there for that genre