• I wish Carnack would emerge from the void and offer to buy back his first child. id Software and idTech could be so well repositioned to take a cut out of Epic’s pie. Unreal performance is utterly abysmal these days. If only idTech had similar licensing to Unreal…

    • id was fractious and wracked by strife even when it was tiny any young. It worked at a time when technical proficiency and innovation was enough to amaze, enough to make a game company viable. There’s no reason to suspect that Carmack is or was any kind of business visionary or talented manager.

  • I think it’s pretty clear that the money people in entertainment – be it video games, movies, TV shows, or even printed paper books – really want properties that they can own (monopolize) and build low-risk, profitable releases on. It’s sort of the logical endpoint of applying capitalism to arts and entertainment.

    We expect the game studio to be like a factory, a productive arrangement which the owners are incentivized to maintain and keep operating smoothly. Just as a factory builds a product, we say, a studio builds a game or a movie or whatever.

    But the owners see the franchise itself – “Fallout” or “Halo” or “Avengers” or “Star Wars” – as the factory, the thing that’s worth owning, the thing to keep churning. Just as a factory builds a product, they figure, a franchise builds a reliable, low-risk profit.

    • I think you’re spot on, and the results are demonstrating how that doesn’t work at all.

      Corporate so desperately wants art to be a science, and it’s falling flat on its face over and over in doing so.