I have never especially enjoyed multiplayer games. With the notable exception of the Splatoon franchise (no in-game chat!) and a brief Overwatch phase, I’ve simply never been down with the idea of logging on and being perceived, no matter through many layers of digitized separation, by other people. For the most part, gaming is an experience of blessed solitude for me, even when the thing I’m playing is nerve-shreddingly scary. But although I do not personally enjoy most multiplayer experiences, I see exactly why and how others do. The extra layer of emergent chance, the different strategy you must employ when playing against other humans, hell, even the possibility of a positive social encounter. All of these things, I feel, are valuable.
Except when the game you’re talking about is Dead By Daylight, or one of its nauseatingly infinite knock-offs (Texas Chain Saw Massacre, Evil Dead, etc.). “Asymmetrical horror” games, as the genre has become known, pit one player – playing as the villain, monster, or otherwise Big Bad – against four other players who are trying to escape the first player’s clutches. These matches take place on a maze-like map and involve a series of simple puzzles and even simpler stealth, and end either when the Villain Player has killed all other players, or a certain number of living human players escape. There are frequent film tie-in hijinks, creepy character models, and slasher-movie references galore. Sounds like a fun, schlocky time, right?
WRONG.
gyrfalcon@beehaw.orgEnglish
17 daysI am mostly the same as the author of the link, especially when it comes to games where voice chat with strangers is a requirement. That said, I really like Deep Rock Galactic, because it’s collaborative and has a combination of culture and design that as long as you’re not actively malicious people usually see a bad player as an opportunity to teach, not to get mad. Plus, the game has pretty good communication tools such that quick in game chat messages are usually enough to get by when playing with randos online.
- 3 days
Bit of a necro reply, mb, but that makes me want to give Deep Rock a try!
I’ve been feeling similar when I’ve been playing Helldivers 2. Many players have been quick to teach me about mechanics or strategies. And now that I’m a better player, I’ve had opportunities to do the same. The communication wheel can help a little, but nothing matches actually talking in vc.
But I’m also usually too shy or nervous to open mic with strangers regularly, so I tend to just ping or use the comm wheel. Maybe text chat if I have a safe spot.
gyrfalcon@beehaw.orgEnglish
1 dayDo it! I think there’s a huge overlap in the vibe between Helldivers and DRG, though I haven’t played Helldivers so I can’t say for sure.



