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Joined 3 years ago
Cake day: July 1st, 2023
  • I am so excited and anxious for whatever they make next. The bar is set astronomically high. If they didn’t make the DLC and have it at the same level as the base game I wouldn’t be as excited, because I wouldn’t think anyone could repeat it. They have though, so I’m hopeful they can again. It must be stressful for them trying to live up to that.

  • The new one usually won’t have the same issues at first, but they’ll have the same opportunities and motivations that lead to the issues. People will see a different provider and say they’re not doing the bad things, and they’ll be correct for a few years maybe, but then it becomes a struggle to get them to switch to the next thing. This whole problem would mostly be solved with open-source alternatives instead.

  • I think a lot of the best games ever are niche. If you’re interested in what Talos wants to talk about, it’s amazing. But Factorio is an absolutely horrible game for a lot of people who aren’t interested in that too. It doesn’t mean it isn’t an amazing game. I would argue that “niche” should be a badge of honor, not an insult.

  • It could just be the timing of it. When one came out, I was ~20, and I was much more interested in the concepts of religion.

    When two came out I was much more educated. I love philosophy, and basically always have, which is part of why I like the games, but I had also gone deeper than the games would explore for the most part. It’s still fun, but the thought experiment isn’t as interesting once you’ve done it before.

    But also, they cover different topics. I don’t think either is really better at this, but either one could hit harder for different people and at different times in their life.

    (I also think the puzzles in two were too easy, but that’s probably because I had experience with one and the DLC. One had much more complicated things, but some were also frustrating, so I’m glad some were not continued with two. Even completing all the bonus puzzles in two felt fairly trivial. I wish the game lasted longer so they had more time to ramp up difficulty after introducing new elements.)

  • Absolutely! 2 was good also, but it didn’t affect me as much as the first. I wish more games, puzzle games in particular, would try to tackle philosophical concepts like it does. Some might have interesting lore in their world, but they don’t actually try to make you think about the real world.

  • The Outer Wilds (obviously)

    The Talos Principle

    Dark Souls

    Factorio

    Dwarf Fortress (This last one is tough and I don’t know if this is the right choice. The other four are correct.)

    An honorable mention to Death Stranding. It isn’t in my top games, but I think it deserves to be more influential. It takes the boring part of most games, which is traversal, and builds the entire game around it. It’d be higher if it didn’t become so trivial by the end, but also designing your network that makes it trivial is part of the fun. More open world games should take more lessons from it and it’d solve some of the biggest issues of open world game: traversal just being a waste of time and boring.

  • I would argue that it probably does give better odds for it at Activision. They already have CoD. They don’t need to turn Halo into CoD. They can just use Halo to do something new.

    I think I remember that they made a CoD with like mech suits or something, and a lot more movement mechanics, and it wasn’t received well. That’s basically what Halo is. Now they can go fully into that without CoD players complaining that it isn’t CoD.

    I don’t have much faith in this, but I do think there’s better odds for a better Halo with Activision probably. 343 didn’t get it. Activision may not, but doing something new has to be better than continuing to fuck things up over and over.