When the game came out back in 2024 it barely surpassed 1000 players on steam, eventually the servers were shut down a fortnight after it was released: so the game didn’t even last that long. Development costs were not cheap either, since Sony invested $400,000,000 into the project for it to fall apart upon release, talk about a waste of investors money. Have you played it at the time? If so, what made it a shit game that’s forgotten?
- Tar_Alcaran@sh.itjust.worksEnglish26 days
It’s not that hard to understand, really.
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it’s yet another hero in an ocean of hero shooters, with pretty much no unique points.
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the gameplay Is pretty much a worse Overwatch, with half the skills ripped directly from Destiny.
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it’s a worse Overwatch, except Overwatch is free and concord was 40 bucks
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the character design was crap. Half of them are basically shapeless blobs that look the same with a badly done colour swap. And the aesthetic was all over the place.
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The advertising campaign was terrible. It took 8 years to make, but they kept quiet pretty much till 6 weeks before release.
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a shitload of money went into full mocap videos to form some sort of “Concord Universe”, but it wasn’t actually interesting at all, because nobody knew shit about Concord. That sort of thing should be a second step, not a first step.
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small side note, but look up the terrible character sign combining so absolutely horribly with the mocop videos. It’s amazing how nobody realized these blobs don’t animate well.
So, it cost more, did less, was extremely derivative and had pretty much nothing going for it. It was bland and mediocre, but came with 400 million dollars of expectations.
- Voroxpete@sh.itjust.worksEnglish26 days
Out of all these points, the key one is that it was $40 in a genre where the median price for entry is $0. That really deserves to be front and centre above everything else.
Everything you’ve said is completely accurate, and describes why Concorde failed, but the key to why it failed as hard as it did is the decision to slap a price tag on it.
To get away with being a $40 game in a free-to-play genre, they would have to have something so compellingly unique that it could not only stand out in the crowd, but stand head and shoulders above it.
Concorde was still destined to fail even without that decision, because, as you said, there was nothing unique about it. Forgettable, boring characters battling for unclear stakes in generic arenas with generic powers. No differentiation at all. But released as a free to play game it might at least have gone maybe a year before it collapsed.
But the sheer arrogance of taking this boring, also-ran, generic hero shooter clone and deciding that it was so special that it deserved a $40 price tag… That’s what turned Concorde into the greatest failure in the history of video games.
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