• I like Diablo and unlike the old heads who don’t actually play the game, I think 3 was peak.

    Sure, it wasn’t super difficult dark fantasy dungeon crawling like D2 but shit was fun, well designed and had good variety. It’s a good power fantasy of you being overpowered and killing hundreds of mobs and still getting nice power spikes in the form of rare items that actually make a difference unlike in 4.

    • 3 wasn’t awful, I got plenty of enjoyment out of it. Loved 2 and 2r, 4 was meh at best imo. Haven’t watched the trailer for 5 yet but will soon, am excited!

    • 23 days

      The reasons you give are exactly why I don’t like the modern Diablo games. Except that to me, D1 was peak and even D2 was a step in the wrong direction. I don’t begrudge you your fun with D3, I only lament that it’s not for me anymore. And it’s clear that a lot of people agree with you, evidenced by the sales numbers.

  • 23 days

    Did people really dislike 3 that much? I’d heard it was pretty rough at launch, but I only jumped in around Reaper of Souls and had a blast with it. I’ll admit the writing was a little busted but I thought the gameplay loop was excellent.

    I played through the campaign for 4, and while it had its moments, I couldn’t stick with it for longer than that. I think their biggest mistake was making it an online open world. If they go that direction with 5, any excitement I may have had otherwise will be dead on arrival.

    • Personally I liked D3 after it got rid of the AH bullshit. For the same reason that a lot of people disliked it: It’s relatively low complexity. People will look down on that as dumbing it down, but to me it’s just getting rid of uninteresting filler. I can’t stand those giant skill trees full of +x% this and +y that. It’s boring AND overwhelming. I have no interest in trying to make my own build in those games. D3 had a small number of choices that for the most part felt distinct enough to understand why you’d choose one over the other.

      I also really liked that brief period in WoW where they changed the skill trees to those sets of 3 choices each level breakpoint. It was really interesting thinking about which choices would be most useful for any given situation instead of just looking up a guide then forgetting about it until next expansion.

      Alas, they went back to boring number increases because people mistake complexity for depth. This is why I really enjoy roguelikes. The well designed ones give you those bite sized choices with big impacts on your run and the depth comes from understanding the system and your current situation rather than mathing out the optimal set of stat increases.