• 9 months

    Not only the author of the post frame the ineffably marvelous Ubisoft for their Assassin’s Creed only, or the people in the organization who are not even related to the case, and for literally unknown reason, but also the author of the review feels like a disrespectful bigot who has likely a bad time yet enough to make a choice to inscribe their pure hatred into someone’s effort, history, and indeed novelty. One might want to suggest them to try creating anything at least remotely marvelous to the subjects, they try speaking at, with their own hands…

    Such a deep sorrow some people do not care about their actions, about anyone, including artists, developers, people in general… and ruin this world in hatred and utter, disgusting unfairness…

    You do you, @[email protected] and that reviewer, and let’s hope no one will state something so awful about your work after decades, hatefully believing their word has any weight the world outside their mind of hatred.

    A dear kindergarten is it…

      • 9 months
        Assassin’s Creed Odyssey Watch_Dogs 2

        // Image source: Personal backups of screenshots

  • 9 months

    Not to play the devils advocate but they do have an argument. Not in the physics point because physics haven’t been done to death so that part of Half-life 2 IMO is still fresh. But the rest of Half-life 2 can be dull and boring and nonsensical if played today. Half-life 2 was such a cultural shift that everything great about it has been dissected, analyzed and improved upon wherever possible.

    Much like Half-life 1 the things that made the game great are industry standard now. You’re used to the greatness so all you see are the flaws. The boat section is too long, the car section is poorly paced, the story is too cryptic, the list probably goes on. But anyone who played it at launch knows how fucking sick the game is because there was nothing else like it.

    • Friends of mine who played at two different points far after launch still found it to be just as great, even if the physics and facial animations were no longer best in class.

      • 9 months

        I still like its facial animation more than most Danes. They had tools that even set up random NPCs to have full lipsync and expressions for minor lines, without a mocap studio. Most AAA work these days doesn’t have that, or they dedicate such animation to when you’re in a zoomed in view to receive quests.